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Old Dec 09, 2006, 07:02 AM // 07:02   #21
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Oh noes, you have to actually finally do something somewhat challenging, and you're all crying. Just wow. /uninstall already please.

Oh and btw, had you spent all this time crying actually playing the game, you might've finished DoA by now.
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Old Dec 09, 2006, 07:13 AM // 07:13   #22
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Quote:
Originally Posted by [riVen]
Oh noes, you have to actually finally do something somewhat challenging, and you're all crying. Just wow. /uninstall already please.
Read it again. They're complaining about the reward, Razah. He is most certainly not the elite variable hero reward that had been promised.

Razah /= DoA
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Old Dec 09, 2006, 09:48 AM // 09:48   #23
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Quote:
Originally Posted by [riVen]
Oh noes, you have to actually finally do something somewhat challenging, and you're all crying. Just wow. /uninstall already please.

Oh and btw, had you spent all this time crying actually playing the game, you might've finished DoA by now.
Meh. Down to 1 district (20-ish people) now, so no rebuttal needed.

Anyway, yeah. Razah sucks and it's not worth the time. No fix in the update makes for a very sad spazzer.
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Old Dec 09, 2006, 10:12 AM // 10:12   #24
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Originally Posted by Spirit Of Azrael
He (She?) didn't mean to nerf DoA, the point is it takes all that crap to unlock a hero of dubious use for those without Factions and of almost no use when you think about only having 3 hero slots. Forcing people to either buy the gems or to spend 20 hrs+ completing Mallyx. And I wanted a rit hero, but it just isn't worth it...
So don't unlock him. There are a variety of other uses for the obtained gemstones.
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Old Dec 09, 2006, 12:16 PM // 12:16   #25
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Quote:
Originally Posted by crazy diamond
Read it again. They're complaining about the reward, Razah. He is most certainly not the elite variable hero reward that had been promised.

Razah /= DoA
Promised? Since when...ANet has promised us NOTHING.

Anyways...ARGHH!! I just wasted 5 hours doing pointless quests just so I could cap Toxic Chill....5 days ago...but still...arg...
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Old Dec 09, 2006, 12:22 PM // 12:22   #26
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Originally Posted by Vilaptca
Promised? Since when...ANet has promised us NOTHING.
I think they are referring to page 61 of the manual, Razah, where it says 'Profession: Variable'.
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Old Dec 09, 2006, 12:29 PM // 12:29   #27
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Polish language - totally unacceptable :F
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Old Dec 09, 2006, 06:29 PM // 18:29   #28
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Quote:
Originally Posted by Lynxius Pardonus
Factions for example was a newb killer.

I still feel sorry for the people who didnt buy or play Prophecies before hand, its so much different.

In Factions things just go too fast, while in Prophecies it is much slower giving more time to the player for him to adapt and assimilate the info, enjoying the game while gradually learning about it.

I think they should give these newbie quest fixing priority, new players dont need to suffer any more then we old players have to,not yet at least. (although their time shall come mwaahaha)

Let noobies stay in their "pre-sear" a litle longer (where everything was perfect and dreamy if you get the analogy).

Any way just voicing my opinion, as im sure your question has alot of subjective answers.

~Lynxius
I finished Factions first and then later got Prophecies so this thing not apply to each player. Factions really was not that hard compared to Prophecies. Also this game is not very complex to find enough effective build to get Cantha's city and then you already can get enough armor to survive from those mob groups.
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Old Dec 09, 2006, 08:03 PM // 20:03   #29
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I am sure they are working on skill balancing, there is a lot that needs to be done. Maybe they will finely balance old cookie cutter builds they have seem to have overlooked in the past 18 months. And hopefully they are working on improving the AI it’s good but it can be better. Mainly the casters while melee runs now caster still commit suicide, which I really can’t under stand why there is that difference between the two AI’s. Other thing is the AI should be smart enough to know that its being body blocked.
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Old Dec 10, 2006, 12:06 AM // 00:06   #30
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Quote:
Originally Posted by Vilaptca
Promised? Since when...ANet has promised us NOTHING.

Anyways...ARGHH!! I just wasted 5 hours doing pointless quests just so I could cap Toxic Chill....5 days ago...but still...arg...
hahaha...same boat
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Old Dec 10, 2006, 01:19 AM // 01:19   #31
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Originally Posted by Zinger314
Newbie quests = quests on Istan. Big difference. I thought that was obvious.
you were obvious. he understood you. i think you may have misunderstood him
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Old Dec 10, 2006, 01:24 AM // 01:24   #32
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I know two kids (ages 12 and 13) that are still trying to get through Consolate Docks. I know its kind of funny and sad, but they did shell out $50 for the game.
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Old Dec 10, 2006, 01:30 AM // 01:30   #33
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Quote:
Originally Posted by -Loki-
I think they are referring to page 61 of the manual, Razah, where it says 'Profession: Variable'.
Which still does not mean promised. Things in writing can change. I know...its hard to believe...but it'll be alright...

Theres a whole different meaning between reading something in the manual and being promised something. They never have promised us anything.
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Old Dec 10, 2006, 01:30 AM // 01:30   #34
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Quote:
Originally Posted by The Admins Bane
Is DoA a major issue?
DoA is a major issue to a majority of the community. The evidence is right there. A "major" update went from a dozen active districts to 2 in less than a week. In those two districts you have many that just beat Abaddon and are giving it a try, and a few who actually enjoy getting beat up for little to no reward.

Say what you want, but its clear that DoA has failed the majority of the GW community in that most see it as a waste of time. That's not good for a major update.
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Old Dec 10, 2006, 01:41 AM // 01:41   #35
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Quote:
Originally Posted by -Loki-
I think they are referring to page 61 of the manual, Razah, where it says 'Profession: Variable'.
Game Experience May Change During Online Play. Oh noes, look! They changed something after it was written, oh but wait, the box says things may change online...
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Old Dec 10, 2006, 04:32 AM // 04:32   #36
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DoA didn't fail the majority of the GW community, the GW community failed it.. hence the "Mission Failed" message you get when you get your butt handed to you because you only want to use cookie cutters.. People failed DoA because they can't think for themselves and rely on waiting for some genius to come up with the perfect cookie cutter then they outlaw any class that does not fit into said cookie cutter. kthxbye
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Old Dec 10, 2006, 04:40 AM // 04:40   #37
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Quote:
Originally Posted by stamenflicker
DoA is a major issue to a majority of the community. The evidence is right there. A "major" update went from a dozen active districts to 2 in less than a week. In those two districts you have many that just beat Abaddon and are giving it a try, and a few who actually enjoy getting beat up for little to no reward.

Say what you want, but its clear that DoA has failed the majority of the GW community in that most see it as a waste of time. That's not good for a major update.
Sorry but Guru represents a very small proportion of the overall GW community. None of my former guildies moaned about DoA, a lot of my in game "friends" like the challenge...like the post above I feel that people got use to the PvE side of GW being easy and now that there is a challenging area they can't hack it so they go back to easy places like Tombs.
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Old Dec 10, 2006, 08:04 AM // 08:04   #38
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Quote:
Originally Posted by Shaden
Game Experience May Change During Online Play. Oh noes, look! They changed something after it was written, oh but wait, the box says things may change online...
This is true. And they failed to meet the expectation set, so they lowered the cost to unlock Razah in pvp.

All we ask is they do the same for pve. Either that, or give us the Razah we were expecting.

It's simple: Ritualists are not 'elite'.

kthx.
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Old Dec 10, 2006, 08:11 AM // 08:11   #39
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Quote:
Originally Posted by Spazzer
This is true. And they failed to meet the expectation set, so they lowered the cost to unlock Razah in pvp.

All we ask is they do the same for pve. Either that, or give us the Razah we were expecting.

It's simple: Ritualists are not 'elite'.

kthx.
If you can't pay the price to unlock him in PvE, you are not elite. Whether ritualists are elite or not is not the issue here, that hero by definition is elite.
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Old Dec 10, 2006, 08:22 AM // 08:22   #40
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They should have made the elite hero the only available monk.
I'm assuming that Anet made the 1 rit hero only available to elite players because they felt that the rit prof is way to powerful for PVE farming purposes.
Rits are very good/cheap at PVE farming.

Last edited by Redfeather1975; Dec 10, 2006 at 08:30 AM // 08:30..
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